#include <tables.hpp>
◆ sub_snap_type
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ snapshot_type() [1/4]
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ snapshot_type() [2/4]
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ snapshot_type() [3/4]
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
template<class SnapshotType >
CUDA lala::Tables< A, U, Allocator >::snapshot_type< Alloc2 >::snapshot_type |
( |
const SnapshotType & | other, |
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const Alloc2 & | alloc = Alloc2() ) |
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inline |
◆ snapshot_type() [4/4]
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ operator=() [1/2]
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ operator=() [2/2]
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ sub_snap
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ num_tables
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ total_cells
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
◆ bitset_store
template<class A , class U = typename A::universe_type, class Allocator = typename A::allocator_type>
template<class Alloc2 >
The documentation for this struct was generated from the following file: